~ For Those Who Play ~

The Gift Guide for D&D Players and Dungeon Masters

GIFTING · 6 MIN READ

Shopping for your favorite DM or player looks easy…but isn’t always. Dice can be a trap; always nice, but they have a ton, or they have a favorite set, and yours will be retired to the bag. Campaign books can be hit or miss — they may already have it, or deliberately do not. Nice dice trays (to avoid wonkiness) can be expensive or unneeded. What will actually land is something that helps to lift up the hours they spend at the table without duplicating anything already there.

You’ve guessed it — that is where scent comes in. It’s a fantastic part of the setup that may not be covered, and it helps to really sell your sessions. Give a candle tied to a class or character, and you’ve given something that shows up in their game.

That is where scent comes in. It is the one part of the sensory setup almost no table has covered, and it is the part with the strongest hold on memory. Give a candle tied to a class or a character and you have given something that shows up in their game.

For the Dungeon Master

The DM does the most work and gets the fewest gifts. They also have the most to gain here, because they are the one running the atmosphere. A candle is a both a tool and decoration, so you’ve got a two birds, one stone situation.

THE WORLD BUILDER
Ancient Grove

For the DM whose campaign notes always include weather. Wet earth and petrichor — the wilderness scene, ready to light.

THE HORROR DM
The Shadow Den

Dark, close, and best used sparingly. A tonal switch they can strike on cue when the party opens the wrong door.

For the player, by class

Class → blend
RANGER
The Lone Scout

Sage and cypress over a resinous base. Watchful and outdoorsy — for the one who always volunteers to take first watch.

CLERIC
Sanctuary

Sun-warmed and floral. Bright without being sweet, which suits the player holding the party together.

ROGUE
The Shadow Den

For the one whose backstory has at least two secrets in it.

FIGHTER
Second Wind

Citrus-forward and lively. The comeback scent, for the player who never backs down.

For the first-time player

Candles — or other session enhancements — are a great welcoming gift. It’s a wonderful way to make someone feel like they’re part of the group. Traveler's Rest is the friendliest entry point in the lineup: warm, settled, and easy to like, with no acquired taste to get over — and here’s a perfect opportunity to give someone their first set of dice.

THE NEWCOMER
Traveler's Rest

The exhale at the end of a long road. Warm and immediately likeable.

Building the gift

  • One candle: a clean, complete gift for a birthday or a thank-you.
  • Two candles for a package — contrasting scents to cover sunrise to sunset.
  • Candle plus a note naming the character it reminded you of. Costs nothing, doubles the gift.
The right gift for a tabletop player is not another object for the table. It is a better version of the four hours spent around it.

Every blend is hand poured all-natural soy wax in a 9 oz glass with a cork lid, roughly 50 hours of burn time, which will get you through some of those longer campaigns (though we know those can run for awhile!). The shop opens once a month for about two weeks, and each pour is a small batch, so if you are shopping toward a specific date it is worth buying while the doors are open.

FIND YOUR BLEND

Small-batch pours, hand poured all-natural soy wax, 9 oz glass with cork lid, roughly 50 hours of burn. The doors open once a month.